Post by icourt on Jun 17, 2013 20:56:20 GMT 1
General Changes:
• All Hand Cavalry units speed decreased by half in defend mode. This will make late game cav boxes in team games or treaty no longer viable. This was never an issue in 1v1 and shouldn't effect 1v1 balance any.
• Building Rotation is possible to use using the scroll wheel and doesn't require a modification any longer.
Civilization Changes:
Aztec:
• Skull Knights siege reduced to 60 in colonial. Returns to previous stats upon aging.
British:
• Manor LOS -2 and Bounty increased to 75.
• Manor cost changed to 140 wood.
• Manor provides 10 population and build limit set to 20.
Chinese:
• Changdao Swordsman gains +1 area of attack upon researching the Honored upgrade. Upgrade increased to 300 food 300 wood 300 gold.
• Flamethrower turn rate was increased to 6.
• Mandarin Duck Squad cost decreased to 300 food.
• Russian Consulate now provides a -15% reduction time to villagers.
• Russian Consulate Blockhouse cost changed to 150 export.
Dutch:
• +100 Wood Crate at Start
French:
• +1.5 second to train time for Coureur Des Bois.
Germans:
• No Changes
Indians:
• 600 wood crate increased to 700 wood.
• Sowar gain a 1.3 multiplier vs Villagers. (Mansdbar Adjusted)
• Rajput cost decreased to 80 food 40 wood. (Mansdbar Adjusted)
• Ottoman Consulate grants 8 line of sight.
Iroquois:
• Warchief Hitpoints increased to 500.
• Tomahawks Melee Damage increased to 14.
• Musket Riders bonus vs artillery increased to 3.
• +100 Wood Crate at Start
Japanese:
• 5 Yumi Archer card increased to 6 Yumi Archer.
• Spanish Consulate now grants a 1.0 bonus to xp trickle.
Ottomans:
• -2 range to Abus in Colonial. Gains +2 range with Veteran upgrade.
• Millet System cost reduced to 125 food, 125 wood, 125 gold.
• Koprulu Vizers cost redcued to 150 food, 150 wood, 150 gold.
• Abbassid Market cost reduced to 250 food, 250 wood, 250 gold.
• TEAM 600 gold shipment moved to Fortress Age.
Portuguese:
• -100 Food Crate at start.
Russians:
• Suvrov Reforms card grants Stretlets to reform to Musketeers for 300 food.
Sioux:
• Wakina ranged attack decreased 5%.
Spanish:
• Fortress Age Adventurer Politician grants 4 Settlers.
Minor Natives:
Cree:
• Cree Tanning cost increased to 150 food 150 gold.
• Cree Craftsmanship cost increased to 200 wood 200 gold.
Maya:
• Increased multiplier against Cavalry to 5 and against Light Infantry to 4.
Map Changes:
New Maps:
• Silk Road - Lanzshou: Lanzshou sits upon the Silk Road within China directly between the Yellow River and a mountain range. Fight for control of the famous and unprotected Silk Road trade route. This is the Silk Road map with a buildable trade route and a new treasure set. Designed exclusively to be included into the Competitive Map Set.
• Competitive Map Set: Added California, New England, Silk Road - Lanzshou, and Yucatan. Removed Painted Desert, and Silk Road.
• Asian Map Set: Added Himalayas Upper, Korea, Shangri La, and Silk Road - Lanzshou.
• Random Land Map Set: Added Himalayas Upper, Dakota Badlands, Gold Rush, and Silk Road - Lanzshou.
• Standard Map Set: Added Korea, Himalayas Upper, Dakota Badlands, Gold Rush, Prairie Rivers, and Silk Road - Lanzshou.
• All Maps Set: Unknown replaced entirely by New Unknown map, and added Silk Road - Lanzshou.
• Observer Map Set: 1v1 Observer Maps are now native in game. Includes all the Competitive Maps.
• Araucania: Map size reduced.
• California: Completely revamped to help improve the large amounts of map imbalances created by the awkward design of the map. Designed exclusively to be included into the Competitive Map set.
• Carolina: Completely revamped. Increase in number of herds. Herds reduced in size. Resource placement more balanced out. Slight fish reduction to compensate for deer increase.
• Gold Rush: Starting silver mine changed to starting gold mine.
• Great Lakes: First herd closer to starting Town Center. Moose herds increased by 2.
• Great Plains: Increased starting herd by 1 Bison. Slightly smaller herd sizes overall. Bison spawning point radii for second hunt closer to TC to help reduce back herds and map screws. Natives are no longer important items and will no longer spawn if second hunt places near an intended native location. This will insure that both players always have a second hunt.
• Himalayas: Increased hunt numbers.
• Himalayas-Upper: Increased hunt numbers.
• Mongolia: Huntables outside of starting hunts increased by 2. This should make herding a bit easier. Cow numbers reduced slightly.
• New England: Slight reduction of size to center ponds. All herds increased by 1-2 deer.
• New Unknown: Replaced Unknown map. Renamed Unknown.
• Northern Lakes: Japan +1 Cherry Orchard. Fish increase.
• Painted Desert: Bison spawning point radii for second hunt closer to TC to help reduce back herds and map screws. Readjustment of starting gold mine that places it too far away for some civs to actually defend it.
• Pampas: Herd sizes increased by 1-2.
• Patagonia: Starting hunt increased by 1.
• Plymouth: Turkey Scout has informed me No Changes needed.
• Prairie Rivers: Large Reduction in map size.
• Rockies: Herds increased. Treasures set to lower difficulty.
• Saguenay: Starting herd increased 2 deer. Moose herds increased by 1.
• Shangri La: Large Reduction of map size.
• Siberia: Slight reduction of ice lake size.
• Silk Road - Lanzshou: New Silk Road map with buildable trade route and new treasure set. Designed to be a competitive map.
• Sonora: Bison spawning point radii for first and second hunt closer to TC to help reduce back herds and map screws. Readjustment of starting gold mine that spawns too far at times.
• Texas: Bison herd added to center of map. Berry bush increase. 1 starting tower removed.
• Unknown: Replaced entirely by New Unknown map.
• Yellow River Dry: Tree increase.
• Yucatan: Hunt sizes increased. Tree Reduction.
• Yukon: Always 3 shallow points to cross the river. Increased starting hunt by 1. Tree reduction.
THESE ARE PROPOSED CHANGES THAT WILL STILL BE TESTED. NOTHING IS FINAL AND EVERYTHING IS SUBJECT TO CHANGE.
• All Hand Cavalry units speed decreased by half in defend mode. This will make late game cav boxes in team games or treaty no longer viable. This was never an issue in 1v1 and shouldn't effect 1v1 balance any.
• Building Rotation is possible to use using the scroll wheel and doesn't require a modification any longer.
Civilization Changes:
Aztec:
• Skull Knights siege reduced to 60 in colonial. Returns to previous stats upon aging.
British:
• Manor LOS -2 and Bounty increased to 75.
• Manor cost changed to 140 wood.
• Manor provides 10 population and build limit set to 20.
Chinese:
• Changdao Swordsman gains +1 area of attack upon researching the Honored upgrade. Upgrade increased to 300 food 300 wood 300 gold.
• Flamethrower turn rate was increased to 6.
• Mandarin Duck Squad cost decreased to 300 food.
• Russian Consulate now provides a -15% reduction time to villagers.
• Russian Consulate Blockhouse cost changed to 150 export.
Dutch:
• +100 Wood Crate at Start
French:
• +1.5 second to train time for Coureur Des Bois.
Germans:
• No Changes
Indians:
• 600 wood crate increased to 700 wood.
• Sowar gain a 1.3 multiplier vs Villagers. (Mansdbar Adjusted)
• Rajput cost decreased to 80 food 40 wood. (Mansdbar Adjusted)
• Ottoman Consulate grants 8 line of sight.
Iroquois:
• Warchief Hitpoints increased to 500.
• Tomahawks Melee Damage increased to 14.
• Musket Riders bonus vs artillery increased to 3.
• +100 Wood Crate at Start
Japanese:
• 5 Yumi Archer card increased to 6 Yumi Archer.
• Spanish Consulate now grants a 1.0 bonus to xp trickle.
Ottomans:
• -2 range to Abus in Colonial. Gains +2 range with Veteran upgrade.
• Millet System cost reduced to 125 food, 125 wood, 125 gold.
• Koprulu Vizers cost redcued to 150 food, 150 wood, 150 gold.
• Abbassid Market cost reduced to 250 food, 250 wood, 250 gold.
• TEAM 600 gold shipment moved to Fortress Age.
Portuguese:
• -100 Food Crate at start.
Russians:
• Suvrov Reforms card grants Stretlets to reform to Musketeers for 300 food.
Sioux:
• Wakina ranged attack decreased 5%.
Spanish:
• Fortress Age Adventurer Politician grants 4 Settlers.
Minor Natives:
Cree:
• Cree Tanning cost increased to 150 food 150 gold.
• Cree Craftsmanship cost increased to 200 wood 200 gold.
Maya:
• Increased multiplier against Cavalry to 5 and against Light Infantry to 4.
Map Changes:
New Maps:
• Silk Road - Lanzshou: Lanzshou sits upon the Silk Road within China directly between the Yellow River and a mountain range. Fight for control of the famous and unprotected Silk Road trade route. This is the Silk Road map with a buildable trade route and a new treasure set. Designed exclusively to be included into the Competitive Map Set.
• Competitive Map Set: Added California, New England, Silk Road - Lanzshou, and Yucatan. Removed Painted Desert, and Silk Road.
• Asian Map Set: Added Himalayas Upper, Korea, Shangri La, and Silk Road - Lanzshou.
• Random Land Map Set: Added Himalayas Upper, Dakota Badlands, Gold Rush, and Silk Road - Lanzshou.
• Standard Map Set: Added Korea, Himalayas Upper, Dakota Badlands, Gold Rush, Prairie Rivers, and Silk Road - Lanzshou.
• All Maps Set: Unknown replaced entirely by New Unknown map, and added Silk Road - Lanzshou.
• Observer Map Set: 1v1 Observer Maps are now native in game. Includes all the Competitive Maps.
• Araucania: Map size reduced.
• California: Completely revamped to help improve the large amounts of map imbalances created by the awkward design of the map. Designed exclusively to be included into the Competitive Map set.
• Carolina: Completely revamped. Increase in number of herds. Herds reduced in size. Resource placement more balanced out. Slight fish reduction to compensate for deer increase.
• Gold Rush: Starting silver mine changed to starting gold mine.
• Great Lakes: First herd closer to starting Town Center. Moose herds increased by 2.
• Great Plains: Increased starting herd by 1 Bison. Slightly smaller herd sizes overall. Bison spawning point radii for second hunt closer to TC to help reduce back herds and map screws. Natives are no longer important items and will no longer spawn if second hunt places near an intended native location. This will insure that both players always have a second hunt.
• Himalayas: Increased hunt numbers.
• Himalayas-Upper: Increased hunt numbers.
• Mongolia: Huntables outside of starting hunts increased by 2. This should make herding a bit easier. Cow numbers reduced slightly.
• New England: Slight reduction of size to center ponds. All herds increased by 1-2 deer.
• New Unknown: Replaced Unknown map. Renamed Unknown.
• Northern Lakes: Japan +1 Cherry Orchard. Fish increase.
• Painted Desert: Bison spawning point radii for second hunt closer to TC to help reduce back herds and map screws. Readjustment of starting gold mine that places it too far away for some civs to actually defend it.
• Pampas: Herd sizes increased by 1-2.
• Patagonia: Starting hunt increased by 1.
• Plymouth: Turkey Scout has informed me No Changes needed.
• Prairie Rivers: Large Reduction in map size.
• Rockies: Herds increased. Treasures set to lower difficulty.
• Saguenay: Starting herd increased 2 deer. Moose herds increased by 1.
• Shangri La: Large Reduction of map size.
• Siberia: Slight reduction of ice lake size.
• Silk Road - Lanzshou: New Silk Road map with buildable trade route and new treasure set. Designed to be a competitive map.
• Sonora: Bison spawning point radii for first and second hunt closer to TC to help reduce back herds and map screws. Readjustment of starting gold mine that spawns too far at times.
• Texas: Bison herd added to center of map. Berry bush increase. 1 starting tower removed.
• Unknown: Replaced entirely by New Unknown map.
• Yellow River Dry: Tree increase.
• Yucatan: Hunt sizes increased. Tree Reduction.
• Yukon: Always 3 shallow points to cross the river. Increased starting hunt by 1. Tree reduction.
THESE ARE PROPOSED CHANGES THAT WILL STILL BE TESTED. NOTHING IS FINAL AND EVERYTHING IS SUBJECT TO CHANGE.