Post by {PHX} El_Pistolero on Aug 29, 2012 22:24:26 GMT 1
This is the top strategy British can perform in a team game. You'll find this to be a competitive strategy at higher levels of play, and works exactly the same on both patches, though due to British 15 pop manors on TAD, you can yield larger armies quicker, while still having an insane economy.
Required Cards:
Discovery Age: 3 villagers, Pioneers, Saw Mills, Exotic Hardwoods
Colonial Age: 5 villagers, 4 villagers, 700 wood, 600 wood, Advanced Arsenal, Spice Trade
Fortress Age: 8 Villagers, Yeoman, Refrigeration, Royal Mint
Industrial Age: 1 Factory, Robber Barons
Build Order:
Discovery Age: With your 6 starting villagers, move 4 villagers immediately gather food crates, while 2 go directly to hunting. As soon as you have exactly 100 food, move 3 of your crate villagers to hunting. The remaining crate villager will gather the remaining food crates, as well as your 2-3 wood crates. Build as many manors as possible as soon as the wood is collected. Use your exploerer to scout out around your base, and be sure to keep him alive. Start to herd in your 2nd and third hunts, as they are crucial to the success of this strategy. Map control is extremely important as British, without it, you'll lose. Your first shipment will be 3 villagers. Continue producing villagers until you have 16-18 (varies on starting wood) at the 3 minute mark. You'll be aging with the Governor (200 gold and a tower). As soon as you click on the advance button move 12 villagers to wood, rest remain on food. Chop enough wood to build a market, get all the market first tier market techs, build another manor, and an additional 200 wood for a barracks. As soon as you've collected that, leave 4 villagers on wood, while the rest go to food. Queue up 1 villager at the Town Center, set the gather point to food.
Colonial Age: As soon as you age ship 700 wood immediately, collect your 200 gold, research the second hunting tech, build your tower in a defensible position, either protecting your gold mine, or a hunt near your Town Center, and build your barracks. Queue a longbow man, you should be able to get 5 out your first batch, which you'll use to defend behind buildings hopefully outranging your opponent. Once 700 wood comes in build a second barracks, and 2 additional houses. Next shipment is 600 wood. Start to expand outward from your base as map control is very important as British. Next two shipments will be 5 villagers, and 4 villagers. Put 2-3 on gold and try and get the rest of the market upgrades. Next shipment is Spice Trade, which you send before the wood cards du to the fact hunts will run out long before wood will. Next up is Exotic Hardwoods, followed by Saw Mills. You should be able to start triple barracks spam from this point as you economy should be insnae. The next shipment will be advanced arsenal to get the 2 upgrade for longbows. You'll want to try and stay as long as possible in colonial, or at least until you've sent Spice Trade to maximize your colonial economy. Since you have so many villagers it may be beneficial to break from the build and send Pioneers if you are facing heavy raiders. When you need to age place about 10 villagers on gold, and cease production of military. You should be able to be in fortress age within 3 minutes.
Fortress Age: Your first card will either be 8 villagers or Yeomen. Just keep making longbows, and push on your opponent. They pretty much kill everything except mass cannons and Gendarme Cuirassiers. Late Late game, they begin to lose their lust, as there are better ways to counter them, but they are still the strongest ranged infantry in the game, so it's best to abuse that strength, when possible.
Required Cards:
Discovery Age: 3 villagers, Pioneers, Saw Mills, Exotic Hardwoods
Colonial Age: 5 villagers, 4 villagers, 700 wood, 600 wood, Advanced Arsenal, Spice Trade
Fortress Age: 8 Villagers, Yeoman, Refrigeration, Royal Mint
Industrial Age: 1 Factory, Robber Barons
Build Order:
Discovery Age: With your 6 starting villagers, move 4 villagers immediately gather food crates, while 2 go directly to hunting. As soon as you have exactly 100 food, move 3 of your crate villagers to hunting. The remaining crate villager will gather the remaining food crates, as well as your 2-3 wood crates. Build as many manors as possible as soon as the wood is collected. Use your exploerer to scout out around your base, and be sure to keep him alive. Start to herd in your 2nd and third hunts, as they are crucial to the success of this strategy. Map control is extremely important as British, without it, you'll lose. Your first shipment will be 3 villagers. Continue producing villagers until you have 16-18 (varies on starting wood) at the 3 minute mark. You'll be aging with the Governor (200 gold and a tower). As soon as you click on the advance button move 12 villagers to wood, rest remain on food. Chop enough wood to build a market, get all the market first tier market techs, build another manor, and an additional 200 wood for a barracks. As soon as you've collected that, leave 4 villagers on wood, while the rest go to food. Queue up 1 villager at the Town Center, set the gather point to food.
Colonial Age: As soon as you age ship 700 wood immediately, collect your 200 gold, research the second hunting tech, build your tower in a defensible position, either protecting your gold mine, or a hunt near your Town Center, and build your barracks. Queue a longbow man, you should be able to get 5 out your first batch, which you'll use to defend behind buildings hopefully outranging your opponent. Once 700 wood comes in build a second barracks, and 2 additional houses. Next shipment is 600 wood. Start to expand outward from your base as map control is very important as British. Next two shipments will be 5 villagers, and 4 villagers. Put 2-3 on gold and try and get the rest of the market upgrades. Next shipment is Spice Trade, which you send before the wood cards du to the fact hunts will run out long before wood will. Next up is Exotic Hardwoods, followed by Saw Mills. You should be able to start triple barracks spam from this point as you economy should be insnae. The next shipment will be advanced arsenal to get the 2 upgrade for longbows. You'll want to try and stay as long as possible in colonial, or at least until you've sent Spice Trade to maximize your colonial economy. Since you have so many villagers it may be beneficial to break from the build and send Pioneers if you are facing heavy raiders. When you need to age place about 10 villagers on gold, and cease production of military. You should be able to be in fortress age within 3 minutes.
Fortress Age: Your first card will either be 8 villagers or Yeomen. Just keep making longbows, and push on your opponent. They pretty much kill everything except mass cannons and Gendarme Cuirassiers. Late Late game, they begin to lose their lust, as there are better ways to counter them, but they are still the strongest ranged infantry in the game, so it's best to abuse that strength, when possible.