Post by {PHX} El_Pistolero on Aug 29, 2012 20:03:00 GMT 1
This strategy takes advantage of the British unique church card, which gives you some pretty sweet and cheap upgrades. It neglects the British advantage, of having a strong colonial boom, and instead switches it to a very impressive and extremely strong infantry mass at about 7:45-8 minutes. While its not the strongest British strategy, it's quite entertaining to perform, and is quite strong on FP 1.2a thanks to the church costing only 100 wood, the 7 longbow age up, and the 15 population manors. This can still be done on vanilla, but it's extremely beatable, and I don't recommend it. I'll write the build for TAD only, as I feel it's far too weak to use on patch 1.0.5. This is not a truly competitive strategy, but have fun with it, it works very well.
Required Cards:
Discovery Age: 3 Villagers, Colonial Militia
Colonial Age: 5 Villagers, 4 Villagers, 700 gold, 700 wood, 6 Muskets, Glorious Revolution
Fortress Age: 1000 wood, 1000 gold, 2 Falconets, 10 Longbows, 9 Muskets, 5 Hussars, 8 Villagers, 9 Highlanders
Industrial Age: 1 Factory, Robber Barons
Build Order:
Discovery Age: With your 6 starting villagers, move 4 villagers immediately to gather food crates, while 2 go directly to hunting. As soon as you have exactly 100 food, move 3 of your crate villagers to hunting. The remaining crate villager will gather the remaining food crates, as well as your 2-3 wood crates. Build only 1 manor once the wood is collected. Use your exploerer to scout out around your base, and be sure to keep him alive, you'll need him during transition to Colonial Age. Start to herd in your 2nd and third hunts, as they are crucial to the success of this strategy. Map control is extremely important as British, without it, you'll lose. Your first shipment will be 3 villagers. Continue producing villagers until you have 16-18 (varies on starting wood) at the 3 minute mark. You'll be aging with the Governor (200 gold and a tower). As soon as you click on the advance button move 12 villagers to wood, rest remain on food. Chop 250 wood to build a trade post, and build it immediately. Move 4 to gold, and the rest back on too food. Mine only 250 gold, and then again, move the villagers back to food.
Colonial Age: As soon as you age ship 700 gold immediately. Build your tower in a defensible position, either protecting your gold mine, or a hunt near your Town Center. You'll be making only 2 villagers in Colonial Age. Once the 700 gold arrives move 8 villagers onto the gold to collect it as fast as possible. Age as soon as possible with the Adventurer (7 Longbows), quickly move 12 villagers back onto wood. Your next shipment is Glorious Revolution. You need to chop exactly 245 wood for a church and 2 houses in that order. Move all wood villagers back to food, you'll need to collect at least 1150 food once you age. As soon as Glorious Revolution arrives, you'll need to decide if you need to research Thin Red Line from your church. This boosts your infantry by 25% hp, while reducing there speed 20%. This may seem bad, but longbows and cannon outrange every unit in the game, so no need to worry. This is great if you're facing a musket or some sort of heavy infantry rush, otherwise I recommend not using it. Queue 1 villager at the Town Center.
Fortress Age: You'll need to be in age 3 by 7:30-7:45 minutes, quickly ship 2 falconets, click on the Black Watch mercenary tech at the church (which costs 1000 food), click your minutemen button (which costs 150 food and 150 gold), and defend against what ever your opponent has. Use your longbows, minutemen, and highlanders to push back a rush, which your mass will easily manage to do. Wait for your 2 falconet shipment to arrive, which should be at about 8:30 minutes or less. Push on your opponent with your very strong age 3 force. Keep the cannon alive, and do not let them die. Move about 12 villagers back onto wood, start getting some manors up, and resuming villager production. Get a barracks up, and ship either 10 longbows or 9 muskets, depending on what your opponent has. After this ship 1000 wood to start a manor boom, followed by the villager shipments, or 700 wood, all depends on what you need and the map conditions you have. From here on out you're on your own, just try to manor boom and get the market upgrades, while pushing with your very very strong early mass. If the game drags on, go a longbow, dragoon, falconet combo.
Required Cards:
Discovery Age: 3 Villagers, Colonial Militia
Colonial Age: 5 Villagers, 4 Villagers, 700 gold, 700 wood, 6 Muskets, Glorious Revolution
Fortress Age: 1000 wood, 1000 gold, 2 Falconets, 10 Longbows, 9 Muskets, 5 Hussars, 8 Villagers, 9 Highlanders
Industrial Age: 1 Factory, Robber Barons
Build Order:
Discovery Age: With your 6 starting villagers, move 4 villagers immediately to gather food crates, while 2 go directly to hunting. As soon as you have exactly 100 food, move 3 of your crate villagers to hunting. The remaining crate villager will gather the remaining food crates, as well as your 2-3 wood crates. Build only 1 manor once the wood is collected. Use your exploerer to scout out around your base, and be sure to keep him alive, you'll need him during transition to Colonial Age. Start to herd in your 2nd and third hunts, as they are crucial to the success of this strategy. Map control is extremely important as British, without it, you'll lose. Your first shipment will be 3 villagers. Continue producing villagers until you have 16-18 (varies on starting wood) at the 3 minute mark. You'll be aging with the Governor (200 gold and a tower). As soon as you click on the advance button move 12 villagers to wood, rest remain on food. Chop 250 wood to build a trade post, and build it immediately. Move 4 to gold, and the rest back on too food. Mine only 250 gold, and then again, move the villagers back to food.
Colonial Age: As soon as you age ship 700 gold immediately. Build your tower in a defensible position, either protecting your gold mine, or a hunt near your Town Center. You'll be making only 2 villagers in Colonial Age. Once the 700 gold arrives move 8 villagers onto the gold to collect it as fast as possible. Age as soon as possible with the Adventurer (7 Longbows), quickly move 12 villagers back onto wood. Your next shipment is Glorious Revolution. You need to chop exactly 245 wood for a church and 2 houses in that order. Move all wood villagers back to food, you'll need to collect at least 1150 food once you age. As soon as Glorious Revolution arrives, you'll need to decide if you need to research Thin Red Line from your church. This boosts your infantry by 25% hp, while reducing there speed 20%. This may seem bad, but longbows and cannon outrange every unit in the game, so no need to worry. This is great if you're facing a musket or some sort of heavy infantry rush, otherwise I recommend not using it. Queue 1 villager at the Town Center.
Fortress Age: You'll need to be in age 3 by 7:30-7:45 minutes, quickly ship 2 falconets, click on the Black Watch mercenary tech at the church (which costs 1000 food), click your minutemen button (which costs 150 food and 150 gold), and defend against what ever your opponent has. Use your longbows, minutemen, and highlanders to push back a rush, which your mass will easily manage to do. Wait for your 2 falconet shipment to arrive, which should be at about 8:30 minutes or less. Push on your opponent with your very strong age 3 force. Keep the cannon alive, and do not let them die. Move about 12 villagers back onto wood, start getting some manors up, and resuming villager production. Get a barracks up, and ship either 10 longbows or 9 muskets, depending on what your opponent has. After this ship 1000 wood to start a manor boom, followed by the villager shipments, or 700 wood, all depends on what you need and the map conditions you have. From here on out you're on your own, just try to manor boom and get the market upgrades, while pushing with your very very strong early mass. If the game drags on, go a longbow, dragoon, falconet combo.