Post by {PHX} El_Pistolero on Aug 29, 2012 16:55:54 GMT 1
While many people have faster builds for Dutch, this one seems to hold the best as you not only get a good continuous mass of hussars and villagers, but you get 4 banks up rather early, giving you one of if not the best early game economy in a team game. While you do get troops out a little later, you shouldn't be playing ultra aggressive, and you should be abusing hussars speed and hitpoints to take as few loses as possible, comitting only to battles you have an advantage in, otherwise using your hussars as a meat shield against other cavalry. The build orders are identical for Vanilla and TAD, though a bit stronger in TAD as you have access to the bank wagon which allows you to have more flexibility with your 600 wood shipment, which I'll go into more detail with. This is the same build order used by top players such as aleena.
Required Cards:
Discovery Age: 3 Villagers, Bank of Rotterdam, Bank of Amsterdam, Pioneers
Colonial Age: 700 food, 700 wood, 700 gold, 600 wood, 8 Pikemen, Religious Freedom, Advanced Arsenal, TEAM Spice Trade, TEAM Infantry Hitpoints, Infantry Attack
Fortress Age: Cavalry Combat, Infantry Combat, Refrigeration, Royal Mint, Textile Mill
Industrial Age: 1 Factory, Robber Barons, Tulip Speculation
Build Order:
Discovery Age: With your 6 starting villagers, 3 go to nearest gold mine, 3 to gold crates, and 1 to hunting. Once gold crates are gathered, shift 1 crate villager to gold mining, 1 to hunting, and the last finishes gathering 100 wood, and all food crates. Explore the map, and do not let your explorer die, nor your Envoy, as they will be needed to help scout a rush. As soon as all crates have been gathered switch remaining villager to food. Begin herding in both your second and third hunts as they are very important to this strategy. You'll be mining exactly enough gold, including gold crates, to create 6 villagers, or 600 gold in total. As soon as that is collected, shift all gold mining villagers from gold to food. Your first shipment will be 3 villagers. You'll age with The Quarter Master (400 Wood), giving you 15 villagers when you click the age up button. During transition move 8 villagers to wood, and chop exactly 350 wood, and build a bank immediately. Once that is done, move 5 villagers back to gold, and the other 3 back to food. All new villagers in age 2 will go to food.
Colonial Age: As soon as you age, quickly have 3 villagers begin to gather the wood crates, and ship 700 wood as soon as possible. Build another bank immediately using 3 villagers to construct them per bank. Once 700 wood comes in build your third bank, 2 houses, and a stable. Start producing hussars, abuse their speed to avoid any battles you can't win, and it's best to use them as an anti cavalry force until you start obtaining a larger mass, as you'll roughly have units out about 30 seconds after you allies. Now send 600 wood for a market, and 2 more houses save 350 wood. Move 3 villagers to chop wood. Next card is 700 food, to get your fourth bank constructed, and to keep hussar production constant. Now you'll send TEAM Spice Trade, to boost your economy, or send TEAM Infantry Hitpoints to boost your allies effectiveness in combat. Grab make upgrades as soon as you can afford them. If you need to age cease production of units and wait about a minute and a half and you should be able to age up. Age with the Exiled Prince (Fast Age Up).
Fortress Age: At this stage of the game, you'll need to upgrade your hussars to veteran, and decide wether to begin production of Falconets, or begin adding Ruyter and swapping with a partner to take charge of the anti cavalry role. Cavalry by age 3, while it can be effective, it's role in raiding is minimized greatly as ranged cavalry, tower and town centers all tend to make it obsolete unless you happen to luckily catch someone off gaurd. Be sure that you have at least 8-10 villagers on wood, as your population will expand extremely quick. From here on out try sending additional bank cards as well as the food and gold boosts in fortress age.
Required Cards:
Discovery Age: 3 Villagers, Bank of Rotterdam, Bank of Amsterdam, Pioneers
Colonial Age: 700 food, 700 wood, 700 gold, 600 wood, 8 Pikemen, Religious Freedom, Advanced Arsenal, TEAM Spice Trade, TEAM Infantry Hitpoints, Infantry Attack
Fortress Age: Cavalry Combat, Infantry Combat, Refrigeration, Royal Mint, Textile Mill
Industrial Age: 1 Factory, Robber Barons, Tulip Speculation
Build Order:
Discovery Age: With your 6 starting villagers, 3 go to nearest gold mine, 3 to gold crates, and 1 to hunting. Once gold crates are gathered, shift 1 crate villager to gold mining, 1 to hunting, and the last finishes gathering 100 wood, and all food crates. Explore the map, and do not let your explorer die, nor your Envoy, as they will be needed to help scout a rush. As soon as all crates have been gathered switch remaining villager to food. Begin herding in both your second and third hunts as they are very important to this strategy. You'll be mining exactly enough gold, including gold crates, to create 6 villagers, or 600 gold in total. As soon as that is collected, shift all gold mining villagers from gold to food. Your first shipment will be 3 villagers. You'll age with The Quarter Master (400 Wood), giving you 15 villagers when you click the age up button. During transition move 8 villagers to wood, and chop exactly 350 wood, and build a bank immediately. Once that is done, move 5 villagers back to gold, and the other 3 back to food. All new villagers in age 2 will go to food.
Colonial Age: As soon as you age, quickly have 3 villagers begin to gather the wood crates, and ship 700 wood as soon as possible. Build another bank immediately using 3 villagers to construct them per bank. Once 700 wood comes in build your third bank, 2 houses, and a stable. Start producing hussars, abuse their speed to avoid any battles you can't win, and it's best to use them as an anti cavalry force until you start obtaining a larger mass, as you'll roughly have units out about 30 seconds after you allies. Now send 600 wood for a market, and 2 more houses save 350 wood. Move 3 villagers to chop wood. Next card is 700 food, to get your fourth bank constructed, and to keep hussar production constant. Now you'll send TEAM Spice Trade, to boost your economy, or send TEAM Infantry Hitpoints to boost your allies effectiveness in combat. Grab make upgrades as soon as you can afford them. If you need to age cease production of units and wait about a minute and a half and you should be able to age up. Age with the Exiled Prince (Fast Age Up).
Fortress Age: At this stage of the game, you'll need to upgrade your hussars to veteran, and decide wether to begin production of Falconets, or begin adding Ruyter and swapping with a partner to take charge of the anti cavalry role. Cavalry by age 3, while it can be effective, it's role in raiding is minimized greatly as ranged cavalry, tower and town centers all tend to make it obsolete unless you happen to luckily catch someone off gaurd. Be sure that you have at least 8-10 villagers on wood, as your population will expand extremely quick. From here on out try sending additional bank cards as well as the food and gold boosts in fortress age.