Post by {PHX} El_Pistolero on Aug 29, 2012 16:50:58 GMT 1
A decent strategy, it has been used to great effect on both vanilla and FP 1.2a. The build varies between the two very little thankfully, with the TAD variant being the stronger of the builds due to the extra food crate and the advanced arsenal card giving Russians socket bayonet for free. I'll provide the build order only for TAD, but to perform this on vanilla all you have to do is send 300 wood in place of distributivism. This is also know as the No Villager Russian Rush, though that name is a bit misleading, as you make villagers not only before you age, but later in colonial after you send food crates. Works fairly well against every civilization except Aztec, Iroquois, Russia, Spain, India, and Ottoman.
Required Cards:
Discovery Age: Distributivism, Colonial Militia
Colonial Age: 700 food, 600 food, 700 wood, 700 gold, 13 Stretlets, 4 Cossacks, 4 Cossacks, Boyars, Advanced Arsenal
Fortress Age: 1000 wood, Stretlet Combat, Cavalry Combat, 2 Falconets, 9 Manchu
Industrial Age: 1 Factory, Industrial Revolution
Build order:
Discovery Age: Immediately put all 5 villagers on separate food crates. As soon as they collect their first 280 food, queue a batch of villagers, move 4 villagers to the closest hunt, and one food crate villager a 100 wood crate. As soon as 100 wood is collected build a house. You need the house built before your first batch of villagers are out otherwise you'll be housed. Distributivism will be your first shipment. All on food, till you've made 14 villagers and have 800 food to age. Age with The Quarter Master (400 Wood). During transition you need to start chopping wood with about 8 villagers. Send 3 villagers forward and build a block house as close to your opponent as possible. Once you've gathered the wood for the blockhouse, move 2 villagers to gold, 3 to wood, and 9 on food. Scout out your opponent to try and have an idea what unit he'll be going, as this will determine if you go heavier on muskets or stretlets once you've aged. If they are on wood, expect some sort of infantry defense, while if you see them mining gold, expect either an FF or a cavalry start. You will not be making any more villagers until after your 700 food arrives.
Colonial Age: Immediately create a batch of infantry wether it's muskets or stretlet, your first shipment will either be 4 cossacks, or 13 stretlets. Gather your 400 wood, and build 3 houses. Always make a batch of units from your barracks before you send your shipment otherwise you will not have the population space to send the shipment. Push on your opponent with your first batch of units, and try to push him off resources then fall back to reinforce your army with your shipment. Again race back into your opponents base and harass, and retreat. Your next shipment will either be 13 stretlets, 4 cossacks, or 700 food. If you go with the unit shipments again pressure your opponent and don't allow their economy to grow, you're sacrificing your economy to shut theirs down. Your fourth shipment will be 700 food always if you sent a unit shipment before this, or a unit shipment if you sent 700 food before this. Anytime you send the 700 food, use it to start rebuilding your economy, with villagers. If your opponent has managed to fend off your rush and has aged, you'll need to send either 600 food or 700 gold to age up. Age with whatever you need to depending on your needs. If opponent plays his fortress extremely aggressive it may be beneficial to use fast age up, while the other politicians may be better if he stays inside his base.
Fortress Age: Your first shipment and unit production this age are going to be entirely dependent on what units your opponent has gone. If they are going infantry you'll want to the 2 Falconet shipment. If they are massing cavalry ship in Manchu mercenaries, followed by the 2 Falconet shipment. As soon as the 2 Falconets arrive begin to push on the opponent, keeping your Falconets alive at all costs. From here on out you'll need to adapt to whatever your opponent might do.
Required Cards:
Discovery Age: Distributivism, Colonial Militia
Colonial Age: 700 food, 600 food, 700 wood, 700 gold, 13 Stretlets, 4 Cossacks, 4 Cossacks, Boyars, Advanced Arsenal
Fortress Age: 1000 wood, Stretlet Combat, Cavalry Combat, 2 Falconets, 9 Manchu
Industrial Age: 1 Factory, Industrial Revolution
Build order:
Discovery Age: Immediately put all 5 villagers on separate food crates. As soon as they collect their first 280 food, queue a batch of villagers, move 4 villagers to the closest hunt, and one food crate villager a 100 wood crate. As soon as 100 wood is collected build a house. You need the house built before your first batch of villagers are out otherwise you'll be housed. Distributivism will be your first shipment. All on food, till you've made 14 villagers and have 800 food to age. Age with The Quarter Master (400 Wood). During transition you need to start chopping wood with about 8 villagers. Send 3 villagers forward and build a block house as close to your opponent as possible. Once you've gathered the wood for the blockhouse, move 2 villagers to gold, 3 to wood, and 9 on food. Scout out your opponent to try and have an idea what unit he'll be going, as this will determine if you go heavier on muskets or stretlets once you've aged. If they are on wood, expect some sort of infantry defense, while if you see them mining gold, expect either an FF or a cavalry start. You will not be making any more villagers until after your 700 food arrives.
Colonial Age: Immediately create a batch of infantry wether it's muskets or stretlet, your first shipment will either be 4 cossacks, or 13 stretlets. Gather your 400 wood, and build 3 houses. Always make a batch of units from your barracks before you send your shipment otherwise you will not have the population space to send the shipment. Push on your opponent with your first batch of units, and try to push him off resources then fall back to reinforce your army with your shipment. Again race back into your opponents base and harass, and retreat. Your next shipment will either be 13 stretlets, 4 cossacks, or 700 food. If you go with the unit shipments again pressure your opponent and don't allow their economy to grow, you're sacrificing your economy to shut theirs down. Your fourth shipment will be 700 food always if you sent a unit shipment before this, or a unit shipment if you sent 700 food before this. Anytime you send the 700 food, use it to start rebuilding your economy, with villagers. If your opponent has managed to fend off your rush and has aged, you'll need to send either 600 food or 700 gold to age up. Age with whatever you need to depending on your needs. If opponent plays his fortress extremely aggressive it may be beneficial to use fast age up, while the other politicians may be better if he stays inside his base.
Fortress Age: Your first shipment and unit production this age are going to be entirely dependent on what units your opponent has gone. If they are going infantry you'll want to the 2 Falconet shipment. If they are massing cavalry ship in Manchu mercenaries, followed by the 2 Falconet shipment. As soon as the 2 Falconets arrive begin to push on the opponent, keeping your Falconets alive at all costs. From here on out you'll need to adapt to whatever your opponent might do.