Post by CotF | Amhaye™ on Aug 29, 2012 16:38:20 GMT 1
Idea of BO: As usual, having a roaring eco, while producing enough military so you don't get overrun. You won't have loads of units before 7 minutes, so this strat might not be the best choice if you're facing full out rushes. This is a team strategy. Deck: I: Northern refugees, food silos, exotic hardwoods II: 700 wood, 700 gold, 8 bows, standard army hitpoints, 9 pikes, 7 steppe riders, mongolian scourge, banner school, sustainable agriculture III: Western refugees, 1000 wood, repelling volley, double faced armour, acupuncture, royal mint, refrigeration, tectil mill, 5 team manchus IV: Great migration, old han reforms, manchu combat, western reforms BO: Discovery: • Get all the crates (exceot coin), put 2 vills on wood, rest on food. Build a village. Put the village waypoint on food. • Send one vill forward • As soon as you have another 200 wood, build another village at the future forward base, village waypoint on food again, all vills on food • Send northern refugees (i.e. 3 vills) • Age asap with the summer palace with 4 vills on it (you might want to have a little idle TC time, otherwise you will age too late. I usually stop making vills when I'm at 650 food in order to age up, and start production again asap. Transition: • 6 vills on food, rest on wood, TC waypoint to wood. This distribution will allow for constant vill production during age up, while having enough wood for a rax as soon as you hit colonial Colonial: • Gather the 400 age up food, put 11-12 vills on wood, rest on food. TC waypoint to food • Send 700 wood asap • Build a rax at your fb, start making old han armies asap (you might have to wait 5 sec until you have enough wood) • With the 700 wood build - market (get all upgrades quickly, vills + military goes first though) - consulate (ally with the germans asap) - more villages (don't clump them together. send your vills over the map and secure ressources. each village should at least cover a mine and some hunts. They make your vills unraidable, and are generally great for LOS) • Switch shipment point to your forward village, your next 3 cards will be 9 pikes/8 bows/7 steppes in any combination you see fit. See what the others are doing, and send the right cards accordingly • When you can, get the food trickle from the german consulate • I'm not entirely sure how I distribute my vills now. Just have a look at your stockpile and move vills around accordingly. Generally, you will want equal amounts of vills on f/w, but that's just a guess. it depends on market ups, treasures, etc. You'll have to use your macro skills to find out. • Get another rax when you realise you're getting more res than you can spend • Ship 700 gold next (this will be very very late colonial, you will have sent 4 colo shipments by now) • Age up with the wonder that let's you heal your units Transition: • It's all getting a bit blurry now, as it depends how the game has gone so far. • Generally, I try to put enough vills on wood during age up, so I can build 2 TCs right away once I have aged up • Keep spamming standard armies of course Fortress age: • Start building 2 TCs with 8 vills each asap • Send western refugees asap (this will be a 9 vill shipment, if you get the TCs up in time) • Get the pike/bow upgrades • Send the wood trickle from the germans consulate • End alliance with germany and ally with russia (they give you -10% vill train time, as you have 3 TCs now, your boom is ready to roll) • Keep on making military • Take care of your macro, you will have a huge eco going on, but be sure you manage it well How to carry on: • Try to time your age up to Industrial (with the porcelain tower!) that you can send great migration, and have exactly 99 vills • Send a factory from your russian consulate • Ally with germans again, the cheaper units is needed, because you will • Send old han reforms, they make your units more expensive, but also a lot stronger (probably even OP) General hints: • Use the waypoint of your villages as you do with brit manors. you will have less to micro when you send vill cards then • Always build as many villages as possible before upgrading them for more pop (remember: china has 220 pop!) • Make sure you have enough raxes, once the boom get's going you want to be able to pump units fast • You can only make 2 unit armies, take this into account when your team is agreeing on a unit combo • Your anti cav sucks before old han reforms, if there's strong cav on the field someone else will have to take care of it • Make yourself familiar with the uni upgrade cards. Some change multipliers, which makes bows a lot more effective vs HI and ranged cav. send those upgrades first. • Your fortress cav is very good and possibly underrated. If you feel that pike/bow isn't working, switch to food/gold and make iron flails/meteor hammers --