Post by {PHX} El_Pistolero on Aug 29, 2012 16:38:09 GMT 1
One of the few effective strategies viable for Portuguese in vanilla, as it gives them access to dragoons which are basically the only great thing Portuguese get in game, until mamelukes and Besterio come into play. While they are the weakest civ on vanilla, and this is one of the few strategies they can perform, this strategy is fantastic on FP 1.2a, and is considered one of the strongest in game. With your 2 Town Centers in Colonial you can withstand most rushes and Major differences between the patches are minimal, except that on FP 1.2a the Exiled Prince (Fast Age Up) age up has been changed to give 7 Muskets instead, and you age faster in FP 1.2a as Portuguese start with the first tier hunting tech already researched.
Required Cards:
Discovery Age: Colonial Militia, Economic Theory
Colonial Age: 700 wood, 700 gold, 8 Crossbowmen, Advanced Arsenal, Treaty of Tordesillas
Fortress Age: 1000 food, 1000 gold, 8 Cassadores, 5 Dragoons, 4 Dragoons, 2 Organ Guns, 4 Mamelukes, Dragoon Combat
Industrial Age: Genitours, Rangefinding, 1 Factory, Robber Barons
Build Order:
Discovery Age: With your starting 7 villagers, 4 go to food crates, 3 go to nearest hunt. As soon as you have 100 food queue a villager and move 3 crate villagers to your hunt. Your remaining crate villager will gather the remaining food crates and 100 wood from one wood crate to build a house. Explore the map with your explore and be sure to use his spyglass ability as soon as possible to reveal a small area of the map. Start to herd in your 2nd and third hunts, as they are crucial to the success of this strategy. You'll save your first shipment until after you age to colonial. You'll age with 13 villagers using the Philosopher Prince (500 food). Queue a villager up after you've started aging During Transition place 4 villagers onto gold and keep the rest on food. You'll be mining exactly 450 gold, incase you are rushed and you need minute men.
Colonial Age: Immediately ship 700 gold, followed by 700 wood, place 2 villagers on the 500 food crate. Build your town center wagon within the range of your starting town center, but try to cover resources as well such as a gold mine or additional hunts. You'll only be making 2 villagers in colonial. As soon as 700 gold comes in cease villager production and age with either the Marksman (6 Cassadores) or the Adventurer (7 Muskets). Collect the 700 wood once it arrives and build a stable, along with some houses, and a market. Separate villagers so you have 10 on food, 3 on wood, and the rest on gold. All new villagers that are made will be spawned onto gold.
Fortress Age: You need to be in age 3 by 7:15-7:40 minutes. Your first shipment and unit production this age are going to be entirely dependent on what units your opponent has gone. Begin production of Dragoons. If they are going Infantry you'll want to ship 8 Cassadores in, followed by the 2 organ gun shipment. The reason you send the Organs after the Cassadores is because you won't have enough of a mass of units to protect your cannon effectively. A good player will place his infantry into melee to beat the cannon if they don't have enough protection. If they are massing cavalry ship in 5 Dragoons, again followed by the 2 Organ Gun shipment. As soon as the 2 Organ Guns arrive begin to push on the opponent, keeping your Organ Guns alive at all costs. From here on out you'll need to adapt to whatever your opponent might do. Shipments usually that come after this are 4 Mamelukes, or 1000 gold to make more organs. If you can try to get the unique church card sent you can get 22 Guard Crossbowmen for 2400 wood, as they out perform Cassadores in almost every circumstance.
Required Cards:
Discovery Age: Colonial Militia, Economic Theory
Colonial Age: 700 wood, 700 gold, 8 Crossbowmen, Advanced Arsenal, Treaty of Tordesillas
Fortress Age: 1000 food, 1000 gold, 8 Cassadores, 5 Dragoons, 4 Dragoons, 2 Organ Guns, 4 Mamelukes, Dragoon Combat
Industrial Age: Genitours, Rangefinding, 1 Factory, Robber Barons
Build Order:
Discovery Age: With your starting 7 villagers, 4 go to food crates, 3 go to nearest hunt. As soon as you have 100 food queue a villager and move 3 crate villagers to your hunt. Your remaining crate villager will gather the remaining food crates and 100 wood from one wood crate to build a house. Explore the map with your explore and be sure to use his spyglass ability as soon as possible to reveal a small area of the map. Start to herd in your 2nd and third hunts, as they are crucial to the success of this strategy. You'll save your first shipment until after you age to colonial. You'll age with 13 villagers using the Philosopher Prince (500 food). Queue a villager up after you've started aging During Transition place 4 villagers onto gold and keep the rest on food. You'll be mining exactly 450 gold, incase you are rushed and you need minute men.
Colonial Age: Immediately ship 700 gold, followed by 700 wood, place 2 villagers on the 500 food crate. Build your town center wagon within the range of your starting town center, but try to cover resources as well such as a gold mine or additional hunts. You'll only be making 2 villagers in colonial. As soon as 700 gold comes in cease villager production and age with either the Marksman (6 Cassadores) or the Adventurer (7 Muskets). Collect the 700 wood once it arrives and build a stable, along with some houses, and a market. Separate villagers so you have 10 on food, 3 on wood, and the rest on gold. All new villagers that are made will be spawned onto gold.
Fortress Age: You need to be in age 3 by 7:15-7:40 minutes. Your first shipment and unit production this age are going to be entirely dependent on what units your opponent has gone. Begin production of Dragoons. If they are going Infantry you'll want to ship 8 Cassadores in, followed by the 2 organ gun shipment. The reason you send the Organs after the Cassadores is because you won't have enough of a mass of units to protect your cannon effectively. A good player will place his infantry into melee to beat the cannon if they don't have enough protection. If they are massing cavalry ship in 5 Dragoons, again followed by the 2 Organ Gun shipment. As soon as the 2 Organ Guns arrive begin to push on the opponent, keeping your Organ Guns alive at all costs. From here on out you'll need to adapt to whatever your opponent might do. Shipments usually that come after this are 4 Mamelukes, or 1000 gold to make more organs. If you can try to get the unique church card sent you can get 22 Guard Crossbowmen for 2400 wood, as they out perform Cassadores in almost every circumstance.