Post by CotF | Amhaye™ on Aug 29, 2012 16:37:39 GMT 1
While Russia starting with a cossack start is typically suicidal, it can be effective if you plan to counter an opponents hussar semi fast fortress, or in a team game. The build order is identical between patches, except in TAD you get a wood trickle card while in vanilla you use the 300 wood shipment. I'll be writing out the vanilla build, as the TAD build is much easier to perform. Required Cards: Discovery Age: 300 Wood, Colonial Militia, TEAM Scout Cavalry Colonial Age: 700 Wood, 700 Gold, 13 Stretlets, 5 Cossacks, 4 Cossacks, Boyars, Advanced Arsenal Fortress Age: 1000 Wood, 17 Stretlets, 6 Cossacks, 6 Oprichnik, Cavalry Combat, 2 Falconets, 9 Manchu Industrial Age: 1 Factory Build Order: Discovery Age: Immediately put all 5 villagers on separate food crates. As soon as they collect their first 280 food, queue a batch of villagers, move 4 villagers to the closest hunt, and one food crate villager a 100 wood crate. As soon as 100 wood is collected build a house. You need the house built before your first batch of villagers are out otherwise you'll be housed. All on food, till you've made 17 villagers and have 800 food to age. Age with The Governor (400 Wood). During transition you need to start chopping wood with about 8 villagers. Have enough wood to build a house, a market, all the first tier market techs, and the second hunting tech. Move 5 villagers to gold, rest on food. Queue a batch of villagers at your town center. Colonial Age: As soon as you age ship 5 cossacks, move 3 villagers to the wood crates from food, and research the second hunting tech. 2 of villagers on crates will build a stable as soon as they followed by 2 houses as soon as the stable is complete. New villagers created will go to gold. the 3 crate villagers will go to wood, to help supply housing. Start training cossacks, as soon as the stable is up. Villagers from this point will interval between gold and food if you plan to stick it out in colonial, which your next shipment will either be 4 cossacks or 13 stretlets. You should be able to get 5 cossacks and keep constant villager production if you stick it out in colonial, though you'll have to add infantry so be sure to get a blockhouse up eventually. If you plan to jump to fortress after you have your first 10 cossacks, ship 700 gold, and move all but 4 villagers from gold and wood to food, age with The Exiled Prince (Fast Age). While in transition place about 6 villagers on gold and 10 on wood, rest on food. Fortress Age: You'll upgrade your cossacks to vetran as soon as you age. Your first shipment and unit production this age are going to be entirely dependent on what units your opponent has gone. Begin production of Musketeers or Strelets. If they are going heavy infantry you'll want to ship stretlets in, followed by the 2 Falconet shipment. The reason you send the cannon after the stretlets is because you won't have enough of a mass of units to protect your cannon effectively. If they go heavy on cavalry ship in muskets, or manchu. As soon as the 2 Falconets arrive begin to push on the opponent, keeping your Falconets alive at all costs. From here on out you'll need to adapt to whatever your opponent might do. Variations: • You can perform a 15 musket defensive semi FF with Russia, though your first shipment in Colonial is 700 wood, followed by 700 gold. Try to pick up a trade post with the 700 wood, otherwise get a church and some houses up. This is really only effective against Sioux colonial, and Ottoman Spahi FF. In fortress you'll want to upgrade your muskets, and go for either unique church kalmuck dragoons, or manchu.