Post by icourt on Jun 23, 2013 22:11:12 GMT 1
The GameRanger Asian Dynasties balance team is happy to introduce Fan Patch 1.3. Together with the support of a large portion of the Mac community we took many of your ideas and considerations and implemented them into this balance and improvement patch.
This was a patch designed to help improve balance and gameplay in the community as Ensemble Studios, and Microsoft no longer support the game any longer. Also do to the loss of support from RTS-Sanctuary, and the fact the official MacSoft patches are no longer in-synch with the Windows copy of the game, we decided to take our patch in a different direction that hopefully improves gameplay.
We have improved maps, small balance issues, graphics, sounds, and even have fixed some bugs that caused the game to crash.
We hope you enjoy it, and best of luck in your games.
Fan Patch 1.3 Download English[/color]
Fan Patch 1.3 Download French[/color]
Fan Patch 1.3 Download German[/color]
Fan Patch 1.3 Download Manual Base Install[/b][/color]
General Changes:
• All Hand Cavalry units speed decreased by half in defend mode. This will make late game cav boxes in team games or treaty no longer viable. This was never an issue in 1v1 and shouldn't effect 1v1 balance any.
• Building Rotation is now possible using the scroll wheel and doesn't require a modification any longer.
Civilization Changes:
Aztec:
• Skull Knights siege reduced to 60 in colonial. Returns to previous stats upon aging.
British:
• Manor LOS -2 and Bounty increased to 75.
• Manor cost changed to 140 wood.
• Manor provides 10 population and build limit set to 20.
Chinese:
• Changdao Swordsman gains +1 area of attack upon researching the Honored upgrade. Upgrade increased to 300 food 300 wood 300 gold.
• Flamethrower turn rate was increased to 6.
• Mandarin Duck Squad cost decreased to 300 food.
• Russian Consulate now provides a -15% reduction time to villagers.
• Russian Consulate Blockhouse cost changed to 150 export.
Dutch:
• +100 Wood Crate at Start
French:
• +1.5 second to train time for Coureur Des Bois.
Germans:
• No Changes
Indians:
• 600 wood crate increased to 700 wood.
• Sowar gain a 1.3 multiplier vs Villagers. (Mansdbar Adjusted)
• Rajput cost decreased to 80 food 40 wood. (Mansdbar Adjusted)
• Ottoman Consulate grants 8 line of sight.
Iroquois:
• Warchief Hitpoints increased to 500.
• Tomahawks Melee Damage increased to 14.
• Musket Riders bonus vs artillery increased to 3.
• +100 Wood Crate at Start
Japanese:
• 5 Yumi Archer card increased to 6 Yumi Archer.
• Spanish Consulate now grants a 1.0 bonus to xp trickle.
Ottomans:
• -2 range to Abus in Colonial. Gains +2 range with Veteran upgrade.
• Millet System cost reduced to 125 food, 125 wood, 125 gold.
• Koprulu Vizers cost redcued to 150 food, 150 wood, 150 gold.
• Abbassid Market cost reduced to 250 food, 250 wood, 250 gold.
• TEAM 600 gold shipment moved to Fortress Age.
Portuguese:
• -100 Food Crate at start.
Russians:
• Suvrov Reforms card grants Stretlets to reform to Musketeers for 300 food.
Sioux:
• Wakina ranged attack decreased 5%.
Spanish:
• Fortress Age Adventurer Politician grants 4 Settlers.
Minor Natives:
Cree:
• Cree Tanning cost increased to 150 food 150 gold.
• Cree Craftsmanship cost increased to 200 wood 200 gold.
Maya:
• Increased multiplier against Cavalry to 5 and against Light Infantry to 4.
Map Changes:
New Maps:
• Silk Road - Lanzshou: Lanzshou sits upon the Silk Road within China directly between the Yellow River and a mountain range. Fight for control of the famous and unprotected Silk Road trade route. This is the Silk Road map with a buildable trade route and a new treasure set. Designed exclusively to be included into the Competitive Map Set.
• Competitive Map Set: Added California, New England, Silk Road - Lanzshou, and Yucatan. Removed Painted Desert, and Silk Road.
• Asian Map Set: Added Himalayas Upper, Korea, Shangri La, and Silk Road - Lanzshou.
• Random Land Map Set: Added Himalayas Upper, Dakota Badlands, Gold Rush, and Silk Road - Lanzshou.
• Standard Map Set: Added Korea, Himalayas Upper, Dakota Badlands, Gold Rush, Prairie Rivers, and Silk Road - Lanzshou.
• All Maps Set: Unknown replaced entirely by New Unknown map, and added Silk Road - Lanzshou.
• Observer Map Set: 1v1 Observer Maps are now native in game. Includes all the Competitive Maps.
• IMPORTANT NOTE:
• If you wish to return player unit colors back to normal, right click Age of Empires III: The Asian Dynasties and follow this path: Contents/Resources/Game Data/data. Delete the file called "playercolors.xml". This will return your game to default player colors.
• Some Hotkeys may have changed due to the reintroduction of the unit tactic hotkeys. Please be sure to go over your hotkeys before playing.
This patch was developed by the GameRanger balance team. If you need help or questions involving the patch, please send a private message over GameRanger to one of the following account numbers:
|ƒ| iCourt (317899)
|ƒ| Epcot (1277414)
CotF | Cohenski (304166)
{PHX} Alaron (346407)
Coding & Bugs:
iCourt
Neuron
Balance Changes:
iCourt
Neuron
Alaron
Cohenski
Amhaye
El Pistolero
Balance Testing:
iCourt
Alaron
Cohenski
Amhaye
Jane
Tool
This was a patch designed to help improve balance and gameplay in the community as Ensemble Studios, and Microsoft no longer support the game any longer. Also do to the loss of support from RTS-Sanctuary, and the fact the official MacSoft patches are no longer in-synch with the Windows copy of the game, we decided to take our patch in a different direction that hopefully improves gameplay.
We have improved maps, small balance issues, graphics, sounds, and even have fixed some bugs that caused the game to crash.
We hope you enjoy it, and best of luck in your games.
Fan Patch 1.3 Download English[/color]
Fan Patch 1.3 Download French[/color]
Fan Patch 1.3 Download German[/color]
Fan Patch 1.3 Download Manual Base Install[/b][/color]
General Changes:
• All Hand Cavalry units speed decreased by half in defend mode. This will make late game cav boxes in team games or treaty no longer viable. This was never an issue in 1v1 and shouldn't effect 1v1 balance any.
• Building Rotation is now possible using the scroll wheel and doesn't require a modification any longer.
Civilization Changes:
Aztec:
• Skull Knights siege reduced to 60 in colonial. Returns to previous stats upon aging.
British:
• Manor LOS -2 and Bounty increased to 75.
• Manor cost changed to 140 wood.
• Manor provides 10 population and build limit set to 20.
Chinese:
• Changdao Swordsman gains +1 area of attack upon researching the Honored upgrade. Upgrade increased to 300 food 300 wood 300 gold.
• Flamethrower turn rate was increased to 6.
• Mandarin Duck Squad cost decreased to 300 food.
• Russian Consulate now provides a -15% reduction time to villagers.
• Russian Consulate Blockhouse cost changed to 150 export.
Dutch:
• +100 Wood Crate at Start
French:
• +1.5 second to train time for Coureur Des Bois.
Germans:
• No Changes
Indians:
• 600 wood crate increased to 700 wood.
• Sowar gain a 1.3 multiplier vs Villagers. (Mansdbar Adjusted)
• Rajput cost decreased to 80 food 40 wood. (Mansdbar Adjusted)
• Ottoman Consulate grants 8 line of sight.
Iroquois:
• Warchief Hitpoints increased to 500.
• Tomahawks Melee Damage increased to 14.
• Musket Riders bonus vs artillery increased to 3.
• +100 Wood Crate at Start
Japanese:
• 5 Yumi Archer card increased to 6 Yumi Archer.
• Spanish Consulate now grants a 1.0 bonus to xp trickle.
Ottomans:
• -2 range to Abus in Colonial. Gains +2 range with Veteran upgrade.
• Millet System cost reduced to 125 food, 125 wood, 125 gold.
• Koprulu Vizers cost redcued to 150 food, 150 wood, 150 gold.
• Abbassid Market cost reduced to 250 food, 250 wood, 250 gold.
• TEAM 600 gold shipment moved to Fortress Age.
Portuguese:
• -100 Food Crate at start.
Russians:
• Suvrov Reforms card grants Stretlets to reform to Musketeers for 300 food.
Sioux:
• Wakina ranged attack decreased 5%.
Spanish:
• Fortress Age Adventurer Politician grants 4 Settlers.
Minor Natives:
Cree:
• Cree Tanning cost increased to 150 food 150 gold.
• Cree Craftsmanship cost increased to 200 wood 200 gold.
Maya:
• Increased multiplier against Cavalry to 5 and against Light Infantry to 4.
Map Changes:
New Maps:
• Silk Road - Lanzshou: Lanzshou sits upon the Silk Road within China directly between the Yellow River and a mountain range. Fight for control of the famous and unprotected Silk Road trade route. This is the Silk Road map with a buildable trade route and a new treasure set. Designed exclusively to be included into the Competitive Map Set.
• Competitive Map Set: Added California, New England, Silk Road - Lanzshou, and Yucatan. Removed Painted Desert, and Silk Road.
• Asian Map Set: Added Himalayas Upper, Korea, Shangri La, and Silk Road - Lanzshou.
• Random Land Map Set: Added Himalayas Upper, Dakota Badlands, Gold Rush, and Silk Road - Lanzshou.
• Standard Map Set: Added Korea, Himalayas Upper, Dakota Badlands, Gold Rush, Prairie Rivers, and Silk Road - Lanzshou.
• All Maps Set: Unknown replaced entirely by New Unknown map, and added Silk Road - Lanzshou.
• Observer Map Set: 1v1 Observer Maps are now native in game. Includes all the Competitive Maps.
• IMPORTANT NOTE:
• If you wish to return player unit colors back to normal, right click Age of Empires III: The Asian Dynasties and follow this path: Contents/Resources/Game Data/data. Delete the file called "playercolors.xml". This will return your game to default player colors.
• Some Hotkeys may have changed due to the reintroduction of the unit tactic hotkeys. Please be sure to go over your hotkeys before playing.
This patch was developed by the GameRanger balance team. If you need help or questions involving the patch, please send a private message over GameRanger to one of the following account numbers:
|ƒ| iCourt (317899)
|ƒ| Epcot (1277414)
CotF | Cohenski (304166)
{PHX} Alaron (346407)
Coding & Bugs:
iCourt
Neuron
Balance Changes:
iCourt
Neuron
Alaron
Cohenski
Amhaye
El Pistolero
Balance Testing:
iCourt
Alaron
Cohenski
Amhaye
Jane
Tool