Post by Neuron on Jan 17, 2013 16:07:02 GMT 1
// Since I can't make a new thread in the Downloads section, where this topic would belong imo, I'll post here.
This is Scotland, a random map I made for standard supremacy games for TAD.
The map is playable for both 1v1 and team games, but it may work for FFA too (I haven't tested it for that, tho). The map is also playable in treaty mode, classic with monopoly trade victory condition and King of the Hill.
Every player or team gets placed on one of the two land areas separated by a small central river with many crossings. In bigger team games, the river will become larger.
Each player area will get a trade route with two trading posts sockets.
On each side, there should be three native trading posts sockets with Jesuits missions.
On the lefthand/righthand border of the map there will be a coastal sea area, which can be exploited for fish, whales or naval combat. In the middle of this water area, where the river delta and the coastal sea connect, there will be an island which can occasionally have lots of resources.
On land there are lots of bighorn and pronghorn hunts, herdable sheep, small forests and mines. Each player will get two starting mines, like on GP. This map should spawn more balanced than GP, tho, since I changed the way mines are placed.
The map was tested in 1v1 and team games and doesn't have any obvious bugs or imbalances. If you find one, please send me a message and I'll fix it.
==============
Map files:
www.mediafire.com/view/?uby833av6ramcnd
www.mediafire.com/?7d1a46e5ap3l7y2
Instructions:
Download these files and put them into the /Documents/Age of Empires III/RM3 folder.
You can also place the files in the Applications/Age of Empires III.app/Contents/Resources/GameData/RM3, in case you want to have the map in the all maps set or use it in the editor.
This is Scotland, a random map I made for standard supremacy games for TAD.
The map is playable for both 1v1 and team games, but it may work for FFA too (I haven't tested it for that, tho). The map is also playable in treaty mode, classic with monopoly trade victory condition and King of the Hill.
Every player or team gets placed on one of the two land areas separated by a small central river with many crossings. In bigger team games, the river will become larger.
Each player area will get a trade route with two trading posts sockets.
On each side, there should be three native trading posts sockets with Jesuits missions.
On the lefthand/righthand border of the map there will be a coastal sea area, which can be exploited for fish, whales or naval combat. In the middle of this water area, where the river delta and the coastal sea connect, there will be an island which can occasionally have lots of resources.
On land there are lots of bighorn and pronghorn hunts, herdable sheep, small forests and mines. Each player will get two starting mines, like on GP. This map should spawn more balanced than GP, tho, since I changed the way mines are placed.
The map was tested in 1v1 and team games and doesn't have any obvious bugs or imbalances. If you find one, please send me a message and I'll fix it.
==============
Map files:
www.mediafire.com/view/?uby833av6ramcnd
www.mediafire.com/?7d1a46e5ap3l7y2
Instructions:
Download these files and put them into the /Documents/Age of Empires III/RM3 folder.
You can also place the files in the Applications/Age of Empires III.app/Contents/Resources/GameData/RM3, in case you want to have the map in the all maps set or use it in the editor.