Post by °Pp°gggggas on Dec 25, 2012 20:11:58 GMT 1
this takes advantage of azt nasty military shipment meanwhile you can expend your eco.
only works if start w/ 300 start or 100 gold or and good treasures
age1
2 vills on 1 food crate, 1 on other food crate and last 2 on wood crate.
get your firepit on xp dance before 1mn mark.
get as much xp as possible with explo and convert guardian as its reloaded is the key. pull off before explo gives the last hit double the xp.
built a house
-send 3 vills card
at 16 vills, age w/ 2 skull knight
-
all on wood
send 2 vills at fb and start building it before midle of transition.
chop enought for a house.
then all on food to get jaguar big button.
-
age2
now this is all about who you're facing and good creeping or starting ressource.
if you have gold to spare , train puma and send coyote.
if you need lotta maces, divide vills half on food and wood.
once you reach 34 pop, send 9 mace.
if you had extra wood starting game you might not be housed so you can distribute 4 vills wood, 1 gold, the rest on food and new vills on wood. in that case you could send 9 mace right after aging and train coyote.
as soon as you fight and can afford it, get the firepit big button that triple the xp and keep your explo alive on cover mode.
overall, you should send 2 military card of your choice on colonial and then 700w, 5vills, 4vills, and 3 warrior priest.
700w is not a must w/ azt but in that case, it allows you to get a 2nd warhut, market and houses ( until 65pop) very quikly. as you get 5 and 4 vills , you can double rax.
you should atk around 5,30 with 18 or so military pop.
tips:
-you need 225 gold to get 5 puma, 125wood to get 5 coyote. that helps when you need to be really accurate.
-if you loose your early mass, you can dance like warrior priest in front of your computer.
-i use to age at 17 vills also and send exotic hardwoods as 2nd card so i could get 2 house in transition. that'd work also. but its all about your style, and how you like to play
-once you get 3 warrior priest, you should add a bunch of vill on atk dance ftw.
have fun !
only works if start w/ 300 start or 100 gold or and good treasures
age1
2 vills on 1 food crate, 1 on other food crate and last 2 on wood crate.
get your firepit on xp dance before 1mn mark.
get as much xp as possible with explo and convert guardian as its reloaded is the key. pull off before explo gives the last hit double the xp.
built a house
-send 3 vills card
at 16 vills, age w/ 2 skull knight
-
all on wood
send 2 vills at fb and start building it before midle of transition.
chop enought for a house.
then all on food to get jaguar big button.
-
age2
now this is all about who you're facing and good creeping or starting ressource.
if you have gold to spare , train puma and send coyote.
if you need lotta maces, divide vills half on food and wood.
once you reach 34 pop, send 9 mace.
if you had extra wood starting game you might not be housed so you can distribute 4 vills wood, 1 gold, the rest on food and new vills on wood. in that case you could send 9 mace right after aging and train coyote.
as soon as you fight and can afford it, get the firepit big button that triple the xp and keep your explo alive on cover mode.
overall, you should send 2 military card of your choice on colonial and then 700w, 5vills, 4vills, and 3 warrior priest.
700w is not a must w/ azt but in that case, it allows you to get a 2nd warhut, market and houses ( until 65pop) very quikly. as you get 5 and 4 vills , you can double rax.
you should atk around 5,30 with 18 or so military pop.
tips:
-you need 225 gold to get 5 puma, 125wood to get 5 coyote. that helps when you need to be really accurate.
-if you loose your early mass, you can dance like warrior priest in front of your computer.
-i use to age at 17 vills also and send exotic hardwoods as 2nd card so i could get 2 house in transition. that'd work also. but its all about your style, and how you like to play
-once you get 3 warrior priest, you should add a bunch of vill on atk dance ftw.
have fun !