icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jun 4, 2013 17:15:07 GMT 1
1.9 is finally up. Map edits are mostly finalized at this point. All observer maps are working properly now. Changed player colors, what you see on mini map is what's in drop down. (It's soft coded right now, but I can make this optional upon you suggestions.) Added real japanese and chinese voice overs from the Asian copies of the game. (Soft coded, can make optional upon your suggestions. Makes file size huge as well...) A few treasure balances as recommended by beta testers. Current balance changes were added. Minor bug fixes. To Install:Note this is a manual install no installer will be made for the beta.Always make a backup of your contents folder to save and protect your data.Right click Age of Empires III: The Asian Dynasties and select "Show Package Contents." Replace "Info.plist" with new file from patch folder. Open the "Resources" folder and replace "Jinhai.icns" with new file from patch folder. Open the "Game Data" folder and replace "RM3" folder and "DataPY.bar" with the new folder and new file from patch folder. Open the Startup folder and replace "gamey.con" with the file from this patch. Open "data" folder and replace "Data3.bar," "Protoy.xml," "randommapstringsy.xml," and "techtreey.xml" with new files from patch folder. This is a manual install. Place the files in the correct folders in Age of Empires Contents folder. I recommend making a backup of your entire contents folder and swapping 1.3 and 1.2a to switch between patches. SOME HOTKEYS MAY CONFLICT WITH UNIT TACTICS HOTKEYS BEING READDED. ALL YOU NEED TO DO IS CHECK UNIT HOTKEYS AND FIX YOUR CONFLICTS IF YOU EVEN HAVE ANY. www.mediafire.com/download/k8g7by8w7sbbzoa/FP1.3_BETA_1.9.zip
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Post by {PHX} Alaron on Jun 4, 2013 19:03:19 GMT 1
I'm not sure if it was an installation error on my part, but the AI don't appear to work on this patch. Before starting every singleplayer skirmish, I receive this error: Everything else seems to work fine.
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Post by {PHX} Alaron on Jun 4, 2013 19:21:16 GMT 1
Another big issue regarding the tomahawk projectile change: It appears that their ranged mode now deals melee damage. This doesn't appear to affect Macehualtin or native settlers, however native settlers now appear to have a very long setup animation (but maybe I'm just seeing things).
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icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jun 4, 2013 22:52:08 GMT 1
What you thought was an AI bug was actually a missed "<" in the proto script when I fixed consulate janissary statistics.
The tomahawk hand damage was caused by code taken from the Native Tomahawk unit. It has been corrected. It was just an oversight.
I'm looking at settler animation to see if I can fix that. Could be a little bit before I find whats causing it.
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icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jun 4, 2013 23:35:21 GMT 1
Fixed the slow animation with the settlers throwing spears. Was a missing reload animation script.
This will require a bar file update. I'll release 1.1 tonight
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Post by {PHX} Alaron on Jun 5, 2013 6:33:52 GMT 1
It would appear that China is bugged as well. Ming Army, Standard Army, Mongolian Army, Red Flag Army, and most consulate armies no longer exist. Additionally, the Summer Palace no longer produces units (or does anything at all).
Edit: Changdao Swordsmen also do not receive 1 area damage upon researching the honoured upgrade.
- All of this is likely because of that missing ">" however.
Also, Dutch do not seem to get their extra wood crate.
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Post by CotF | Cohenski on Jun 5, 2013 16:29:19 GMT 1
Also, a few bugs I remembered. Comanchero outlaws when switched to hand attack do siege damage. When a group of ranged cavalry is switched to and from hand attack, their formation becomes overly compressed. The last one does not really matter at all, but at least try making 30 howdah form into a very tight line, it's a little amusing to see elephants' heads up each others butts.
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icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jun 5, 2013 17:07:59 GMT 1
Yeah all those problems with china including changdao happen because of the missing "<" in proto.
Not sure if it's possible to fix howdah. It could be possible to add a spacing modifier to their tactics script but I have no idea I'm just going on theory.
Comanchero doing siege damage I suspect was because they didn't have a hand attack applied to the unit in proto. It just had ranged attack and building attack. This means there are missing commands in the tactics file as well in most cases. I'll take a look and see if there is a fix.
Still waiting on the bar file to compress.
EDIT: So Changdao weren't being granted their area damage after some further checking. I updated the file quickly, and I think Joker was the only one to download it. Was only 2 downloads, 1 which was me. Tell him to redownload the patch if you catch him.
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icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jun 6, 2013 9:39:48 GMT 1
Red X mentioned Alaron and Cohenski were having CRC Mismatches when loading the game. This is due to the fact one of you installed on a clean copy of TAD, and the other installed over fan patch. I was hoping that wouldn't cause a CRC mismatch but it did. I think I have a fix for the problem and will upload 1.2. This should make everything no matter what patch someone is currently coming from compatible. This was something I had to test with one of you beta testers at some point but it seems you beat me to it.
Crossing fingers... If it doesn't work I recommend installing on a fresh copy of TAD so you guys can test till I come up with a solution.
This should also restore the missing unit tactics hotkeys in the hotkey setup page.
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Post by {PHX} Alaron on Jun 6, 2013 22:24:54 GMT 1
Technically, it was just out of sync, which is basically the same thing I guess. However, I'm fairly sure that both of us installed off of a FP copy. So I'm not entirely sure why it wasn't working. We'll try out the beta 1.2 later today.
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icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jun 7, 2013 18:15:42 GMT 1
Ok I think I have figured out how to fix the out of synch problem. It's not caused by the proto or data folders, but rather the RM3 folder. To resolve this issue, install 1.2a. Then install 1.3 except the RM3 folder.
I think it is an ES method to cause OOS in online matches to keep people from map hacking. Until I can see how viper came up with a way to overcome this you'll need to do the above.
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icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jun 10, 2013 4:40:08 GMT 1
I added a High Definition Flag mod to the game. This will make all the expansion pack civs have nice looking flags compared to what ES and BHG made. I changed the stealth command for units too. Fits the look of the command buttons better.Just a quick aesthetic modification.
This all being said I think we may need a few more beta testers since the current team seems to be busy a lot of the time which isn't a bad thing, but I would like to get some more input.
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icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jun 12, 2013 15:40:58 GMT 1
1.4 is up. Everything should be working properly at this point.
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icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jun 23, 2013 21:49:47 GMT 1
1.6 is up.
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icourt
AOE III: TAD/TWC
Posts: 88
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Post by icourt on Jul 27, 2013 5:21:55 GMT 1
1.9 is up.
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